Progress
Currently Working On:
Billboarding!
01
Drawing out the important turnaround points for the character. Basing it off of a 3D model I created in Blender.
03
Implementing the sprite into Unity and coding to make transitions between the different points of the character smooth.
Turnarounds + POV
Billboard in Unity
02
Turning the drawings into a sprite format to be imported into Unity.
Sprite
What Next:
UI Implementation
In the upcoming days, I will be focusing time towards a few more elements for my project that mostly require my effort within Unity rather than for drawing. This includes UI implementation with drawn assets, but mostly needing to code interactivity within Unity.
Aside from this, I will also be working on adding the fishing minigame with randomized fish, being able to collect fish and look back on them, and other interactive elements within the game. Overall though, most of this comes down to the last UI implementation needed.
Previously Worked on:
Fishing Mechanism
01
3D Water
Worked to correctly implement 3D animated water. Based off of a free asset online, the asset is based off of vertices of a geometric shape that needed to be implemented to fit my Unity version's specific needs.
02
Start Screen
Fixed the start screen video to work based on player interaction with the start button. Required code to determine when to start and stop between the first video loop and the second video portion.
03
3D Environment
Creating a basic 3D environment using terrain that the character can walk on. Currently in a simplistic form with basic colors and no texture.
04
Controller Functions
Changing main functions to work with controller joysticks and buttons that required extra function implementation for a joystick instead of controller built within Unity.
05
Boundaries
Creating boundaries around the borders of the terrain using multiple basic shapes to block off that area.