layn lee
vis 160
icam honors project
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Digital 2D & 3D Animated Game
Long ago, fish were able to evolve with legs, allowing them to enjoy life on land. We follow a story of a fish with legs named Fishy Boy, that was living a peaceful life alongside other fish-legged brethren. Then all of a sudden, new creatures start to emerge in the sea with newly evolved limbs, abilities, and desire to eat the Boy family. Has the lack of fish left them starving? Not only must we protect our family, but we must protect our home! Inspired by both fishing and boss battle games, my project is an interactive 2D and 3D animated game that allows you to interact in the main overworld map in preparation for the boss-battle levels. Using a keyboard and mouse, the player will be able to control the main character and interact with items, menus, and bosses implemented in different areas of the game. The player will need to fish for items in the overworld and use them in boss battles to the best of their ability. There will be small cutscenes used as a way to describe the story of the game shown in the beginning, the end, and in between parts of the overworld.
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Timeline
Wk 3: Concepts & Sketches
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Solidify concepts, story, and plans with sketches of maps, bosses, and other functions of the game.
Wk 4: Usable Drawings
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Complete solid, outlined drawings for the characters, bosses, items, and menu.
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Complete sketches of complex portions including maps, story, attacking, etc.
Wk 5: Midterm - Proof of Concept.
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Show basic functionality of the game with the solid outlined drawings within Unity.
Wk 6: Determine Functionality
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Fix any bugs within Unity
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Solidify what functions left that are needed within Unity and determine what needs to be made to be made either 2D or 3D
Wk 7: Animation Sketches
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Finish finalizing any other important functionality needed in Unity
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Create basic animation sketches for bigger animation: character and bosses
Wk 8: Animation & Background
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Create animation sketches for lightly animated things: overworld, menu, title screen
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Begin more complex sketches for background to be used as reference for Blender
Wk 9: Final 160A: Import Elements into Unity
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Import the animation and background sketches into Unity
Wk 10: Illustrative Graphic Design
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Outline animation sketches
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Complete a hard outline of title screen, UI, and other graphic elements
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Spring Timeline
Wk 11: Color & Blender
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Fill in basic color bases for the animation
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Create hard models of Blender background models
Wk 12: Blender 3D Model Details
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Add details to the Blender models
Wk 13: 3D Model Texture & Color
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Add solid colors and texture to the models in Procreate
Wk 14: Background Scenes
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Implement UV maps back into Blender and record finalized version for game
Wk 15: Midterm crit: Implement into Unity
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Implement new colored animation & backgrounds into Unity
Wk 16: Storytelling Aspects
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Complete color of title screen, ending screen, and other UI
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Complete sketches of all storytelling aspects of the game
Wk 17: Complete Storytelling Drawings
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Color the storytelling drawings
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Implement the drawings into Unity
Wk 18: Unity Functionality
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Finalize the functionality of all elements within Unity, smooth out everything
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Add additional shading if time allows
Wk 19: Final 160B: Present Finished Piece in Crit.
Wk 20: Gallery install and exhibition.